Home Import guide

Import your assets in Roblox Studio

Every pack ships as a single .rbxl place file. Open it, copy what you need, paste it into your game.

About 5 minutes Roblox Studio, Windows or Mac
01

Download the .rbxl file

Go to your account, open Downloads and grab the latest version of your pack. Keep the file somewhere easy to find.

02

Open it in Roblox Studio

In Roblox Studio, open the file from your computer. The pack opens as its own place, with every asset sorted into folders.

File Open from File…
03

Copy the assets you need

In the Explorer panel, expand the pack folder, select one or several models and copy them.

Ctrl / Cmd + C
04

Paste them into your game

Open your own place, select Workspace (or any folder) in the Explorer and paste. The models keep their rig, textures and scale.

Ctrl / Cmd + V
05

Publish the animations

Open each animation in the Animation Editor and publish it to your account or your group, then paste the new animation IDs into the provided script.

Roblox only plays animations owned by the game's creator. Skip this step and your monsters will stay in their idle pose in live servers.

Troubleshooting

The animations are still owned by us, not by you. Publish each animation to your account or group (step 05) and update the IDs in the script.

Yes. Publish the animations to the group that owns the game rather than to your personal account.

Select the model and use the Scale tool while holding the model root, so the rig and its animations scale together.

When a pack is updated, a new version appears in your Downloads with an "Update available" tag. Re-import only the assets you need.

Still stuck? Send us your question and the pack name, we reply within 48h.
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